The Name
Before the Ledger records your deeds, it records who you are, and your standing in the Enclave sets how many points you have to spend.
As you rise in rank, you are granted more points to spend. Stats cost more as they climb, and no attribute may pass 80.
The Virtues
To act, you roll 1–100 and must land at or under your score. Rolling lower is better. Spend every point you have.
Arms & Armour
Protection or stealth: heavier armour grants more Hit Points, but its Strength requirement also counts against anything stealthy you attempt.
For weapons and ranged attacks, your to-hit is the higher of Strength and Dexterity.
Shields lower the damage you take from any source the shield could reasonably stop.
For spells, your to-hit is Intelligence. Choose either, both or neither.
The Sealed Sheet
Your record in the Ledger. Copy your stats into TRP, keep the link to come back and change them, or print it for the table.
Doubles (11, 22 … 99) are crits: a critical success if they pass, a critical failure if not. A 1 always crits.